![]() Windows without contexts must not be passed to glfwMakeContextCurrent or glfwSwapBuffers.īefore you can make OpenGL or OpenGL ES calls, you need to have a current context of the correct type. You can disable context creation by setting the GLFW_CLIENT_API hint to GLFW_NO_API. Menu bar creation can be disabled with the GLFW_COCOA_MENUBAR init hint. This is not desirable for example when writing a command-line only application. MacOS: The first time a window is created the menu bar is created. ![]() You should still process events as long as you have at least one window, even if none of them are visible. Depending on the window manager, the size of a hidden window's framebuffer may not be usable or modifiable, so framebuffer objects are recommended for rendering with such contexts. The window never needs to be shown and its context can be used as a plain offscreen context. ![]() When creating a window and its OpenGL or OpenGL ES context with glfwCreateWindow, you can specify another window whose context the new one should share its objects (textures, vertex and element buffers, etc.) with. See context related hints in the window guide. There are a number of hints, specified using glfwWindowHint, related to what kind of context is created. For more information, see the Vulkan guide. If you will be using Vulkan to render to a window, disable context creation by setting the GLFW_CLIENT_API hint to GLFW_NO_API. Note Vulkan does not have a context and the Vulkan instance is created via the Vulkan API itself. To test the creation of various kinds of contexts and see their properties, run the glfwinfo test program. See Window creation for more information.Īs the window and context are inseparably linked, the window object also serves as the context handle. It is created with glfwCreateWindow and destroyed with glfwDestroyWindow or glfwTerminate. There are also guides for the other areas of the GLFW API.Ī window object encapsulates both a top-level window and an OpenGL or OpenGL ES context. For details on a specific function in this category, see the Context reference. Comment on the post if you have any doubts/issues.This guide introduces the OpenGL and OpenGL ES context related functions of GLFW. Once you do it, it will republish all the projects(along with their contexts) to the instance of the Tomcat server.Īnd that’s all, you should be set to run your new application now. Go to server tab, select the instance of your tomcat that you run your project with and right click on it, it will show you the following options:Ĭlick on ‘Clean…’ option. The last step is now clean up of your Tomcat server.xml and rebuilding it. So, your project when run, will have the following URL from now on: Remove that and put the new context that you wish to run your new project with. In the highlighted space, you will see the context with which you used to run your old project with. So, you need to follow the below steps to solve the issue.įirst of all, right click on your new project(which you recently copied from an existing project). This happens when your tomcat has registered your new application into server.xml, but since you copied the same project, so the context has also duplicated, but this is not allowed. Sometimes, we face the following issue, immediately after copying from a pervious project.Ĭould not publish server configuration for Tomcat v8.0 Server at localhost. Very often, we need to copy projects for testing purposes in Eclipse.
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